Game Development vocabulary · Level Design

Trigger

Meaning in game development, with examples

/ˈtrɪɡər/nounCommon term

In game development, trigger means: An invisible area or condition in a level that starts an event when the player enters it or does something, such as opening a door, spawning enemies or playing a cutscene.

In Turkish: tetikleyici, trigger, tetikleme alanı

How it is used

Level designers place trigger volumes or trigger boxes and connect them to scripts. Also a verb: entering the room triggers the ambush. A classic bug is a trigger that fires twice or never fires at all.

Example sentences

  1. Put a trigger at the top of the stairs to start the boss music.

  2. The ambush triggers too early, before the player can see the enemies.

Common collocations

  • trigger volume
  • trigger box
  • fire a trigger
  • trigger an event
  • one-shot trigger

This word in other fields

The same English word can have a different meaning in another field:

More terms: Level Design

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