Pacing
Meaning in game development, with examples
In game development, pacing means: The rhythm of a level or game: how action, exploration, story and quiet moments are mixed and timed so that players stay interested without getting tired.
In Turkish: tempo, ritim, akış hızı
How it is used
Designers and reviewers say the pacing is good, slow, uneven or too relentless. Level designers often plan pacing on a graph of intensity over time, alternating moments of high tension with moments of rest.
Example sentences
The pacing drags in the middle chapters; there's too much walking and talking.
Add a quiet room after the big fight to help the pacing.
Common collocations
- good pacing
- uneven pacing
- pacing graph
- slow pacing
- pacing issues
Related terms
This word in other fields
The same English word can have a different meaning in another field:
More terms: Level Design
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