Game Development vocabulary · Monetization & Live Ops

Retention

Meaning in game development, with examples

/rɪˈtenʃən/nounCommon term

In game development, retention means: How many players keep coming back to a game over time, usually measured as the percentage who return one, seven or thirty days after installing it.

In Turkish: elde tutma oranı, oyuncu tutma, retention

How it is used

A key metric in mobile and live-service games, written as D1, D7 and D30 retention. Product managers and designers try to improve retention through onboarding, daily rewards and events. Low retention usually points to a weak core loop or onboarding.

Example sentences

  1. Day-one retention is 40%, but day-seven retention drops to 12%.

  2. The new tutorial improved retention more than any feature we added.

Common collocations

  • D1 retention
  • day-seven retention
  • improve retention
  • retention rate
  • long-term retention

This word in other fields

The same English word can have a different meaning in another field:

More terms: Monetization & Live Ops

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