Retention
Meaning in game development, with examples
In game development, retention means: How many players keep coming back to a game over time, usually measured as the percentage who return one, seven or thirty days after installing it.
In Turkish: elde tutma oranı, oyuncu tutma, retention
How it is used
A key metric in mobile and live-service games, written as D1, D7 and D30 retention. Product managers and designers try to improve retention through onboarding, daily rewards and events. Low retention usually points to a weak core loop or onboarding.
Example sentences
Day-one retention is 40%, but day-seven retention drops to 12%.
The new tutorial improved retention more than any feature we added.
Common collocations
- D1 retention
- day-seven retention
- improve retention
- retention rate
- long-term retention
Related terms
This word in other fields
The same English word can have a different meaning in another field:
More terms: Monetization & Live Ops
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