Game Development vocabulary · Multiplayer & Networking

Latency

Meaning in game development, with examples

/ˈleɪtənsi/nounCore term

In game development, latency means: The time it takes for data to travel between a player's device and the server or another player, usually measured in milliseconds. High latency makes online games feel slow.

In Turkish: gecikme, gecikme süresi, ping

How it is used

Network programmers say latency, while players usually say ping or lag. You measure, reduce, hide or compensate for latency; netcode techniques such as client-side prediction exist mainly to hide it.

Example sentences

  1. Players in South America have over 150 ms of latency to our European servers.

  2. We need a way to hide latency when the player fires a weapon.

Common collocations

  • high latency
  • low latency
  • reduce latency
  • hide latency
  • input latency

This word in other fields

The same English word can have a different meaning in another field:

More terms: Multiplayer & Networking

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