Frame rate
Meaning in game development, with examples
In game development, frame rate means: The number of images a game draws on the screen each second, measured in frames per second (fps). A higher, steadier frame rate makes the game look and feel smoother.
In Turkish: kare hızı, FPS, saniyedeki kare sayısı
How it is used
Common targets are 30 and 60 fps on consoles and higher on gaming PCs. People say the frame rate drops, dips or stutters, or that it is locked or capped at a number. Performance reviews and bug reports mention it all the time.
Example sentences
The frame rate drops below 30 when too many enemies are on screen.
We locked the frame rate at 60 to keep the controls consistent.
Common collocations
- stable frame rate
- frame rate drop
- lock the frame rate
- target frame rate
- uncapped frame rate
Related terms
This word in other fields
The same English word can have a different meaning in another field:
More terms: Rendering, Graphics & Performance
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