Game Development vocabulary · Game Engines & Tools

Component

Meaning in game development, with examples

/kəmˈpoʊnənt/nounCommon term

In game development, component means: A piece of functionality attached to a game object, such as a collider, a light, an audio source or a script; an object's behavior comes from the components it has.

In Turkish: bileşen, component

How it is used

Unity attaches components to GameObjects, and Unreal adds components to Actors. You add, remove, get and disable components. ECS (entity component system) is a related architecture used when a game has huge numbers of objects.

Example sentences

  1. Add an Audio Source component to the door so it can play the creak sound.

  2. Instead of one huge player script, split the logic into smaller components.

Common collocations

  • add a component
  • get a component
  • component-based design
  • entity component system

This word in other fields

The same English word can have a different meaning in another field:

More terms: Game Engines & Tools

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