Component
Meaning in game development, with examples
In game development, component means: A piece of functionality attached to a game object, such as a collider, a light, an audio source or a script; an object's behavior comes from the components it has.
In Turkish: bileşen, component
How it is used
Unity attaches components to GameObjects, and Unreal adds components to Actors. You add, remove, get and disable components. ECS (entity component system) is a related architecture used when a game has huge numbers of objects.
Example sentences
Add an Audio Source component to the door so it can play the creak sound.
Instead of one huge player script, split the logic into smaller components.
Common collocations
- add a component
- get a component
- component-based design
- entity component system
Related terms
This word in other fields
The same English word can have a different meaning in another field:
More terms: Game Engines & Tools
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