In education & teaching, gamification means: Using elements of games, such as points, badges, levels, leaderboards and challenges, in learning activities to increase motivation and participation.
In Turkish: oyunlaştırma
How it is used
Common in edtech and teacher training. Teachers gamify a lesson or a unit, often with quiz apps or point systems. Some teachers warn that leaderboards can discourage weaker students.
Example sentences
Gamification worked well for vocabulary practice: students earned badges for each level.
The workshop covered gamification and how to avoid making every lesson a competition.
Common collocations
gamify a lesson
gamification elements
points and badges
leaderboard
Related terms
student engagementHow involved, interested and active students are in their learning, shown by their attention, effort, participation and curiosity.
edtechShort for educational technology: digital tools, software and devices used to support teaching and learning, and the industry that makes them.
positive reinforcementGiving something pleasant, such as praise, a reward or privileges, right after a desired behavior so that the behavior is more likely to happen again.
interactive whiteboardA large touch-sensitive display or board connected to a computer, on which the teacher and students can show, write on and move digital content.